# Solve gaming like it was deltachat

**URL:** <https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122>\
**Category:** Uncategorized\
**Created:** [April 28, 2026, 6:06pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122 "2026-04-28T18:06:28Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![mray](https://forum.delta.chat/user_avatar/forum.delta.chat/mray/32/10_2.png) [@mray](https://forum.delta.chat/u/mray)\
**Post date:** [April 28, 2026, 6:06pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122/1 "2026-04-28T18:06:28Z")

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As I stand in awe to how Delta Chat solves technical problems 🤩 in so many regards I’d love to gather feedback on problems I’m facing with [my project](https://power-run.de):

I need to replicate an entire gaming ecosystem like Apex Legends (Battle Royale FPS), including:

- decentral ranking ladder, achievements, and tracking other progress … ?
- decentral lobby system, assigning players into games?
- decentral 3x3 voice+textchat?
- anti-cheat measure

If you have any ideas (even crazy ones!) I’d love to hear them. 🙃

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**Author:** ![Low](https://forum.delta.chat/letter_avatar_proxy/v4/letter/l/ecae2f/32.png) [@Low](https://forum.delta.chat/u/Low)\
**Post date:** [April 29, 2026, 9:55pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122/2 "2026-04-29T21:55:23Z")

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I think you should keep all the algorithms and ranking systems in-house. Just handle that with your own server code.

But let Chatmail handle:

- login

And maybe if you want, it could handle

- textchat
- voicechat

What this is doing then is letting users potentially log into a ton of different games with the same account. Basically like a Steam account, but running on Chatmail instead of Steam.

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**Author:** ![mray](https://forum.delta.chat/user_avatar/forum.delta.chat/mray/32/10_2.png) [@mray](https://forum.delta.chat/u/mray)\
**Post date:** [April 29, 2026, 10:11pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122/3 "2026-04-29T22:11:55Z")

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Interesting idea to think about expanding it more generally. I thought about voice-chat - but isn’t that 1:1 only?

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**Author:** ![Low](https://forum.delta.chat/letter_avatar_proxy/v4/letter/l/ecae2f/32.png) [@Low](https://forum.delta.chat/u/Low)\
**Post date:** [April 29, 2026, 10:39pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122/4 "2026-04-29T22:39:53Z")

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You’d basically use chatmail/core for user accounts and chat. It handles group chat yeah.

> **[GitHub - chatmail/core: Chatmail Rust Core library, used by...](https://github.com/chatmail/core/)**
>
> Chatmail Rust Core library, used by Android/iOS/desktop chatmail apps, bindings and bots 📧

But you might expose IP addresses that way since chat does use iroh p2p I think.

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**Author:** ![mray](https://forum.delta.chat/user_avatar/forum.delta.chat/mray/32/10_2.png) [@mray](https://forum.delta.chat/u/mray)\
**Post date:** [April 30, 2026, 6:54pm UTC](https://forum.delta.chat/t/solve-gaming-like-it-was-deltachat/5122/5 "2026-04-30T18:54:29Z")

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Watching [Christine Lemmer-Webber - Building a Humane Social Internet - FediHost](https://video.fedihost.co/w/9NBHRAvZA5f9XTJHvcocVS) reminded me of the [spritely institute](https://www.spritely.institute/)! I can imagine a lobby and ranking system might be something up their alley.
